Medieval Tomb of Warriors (Unreal Engine 5)

Main hall leading to the tomb.

Main hall leading to the tomb.

Corridor leading to the main hall.

Corridor leading to the main hall.

Blockout of the main hall with base lighting.

Blockout of the main hall with base lighting.

Blockout of a sub corridor.

Blockout of a sub corridor.

Decorating the sub corridor.

Decorating the sub corridor.

I played a lot of medieval fps and topdown games in the past, and I wanted to try how a dungeon scene would look like from FPS view. The models are all from FAB + Quixel. I created the scene in 6 hours including grayboxing, using Unreal Engine 5.6.1 with Lumen.