Subversity (Unreal engine)

An overgrown town street (UE5) with DOF effect

An overgrown town street (UE5) with DOF effect

Town scene (UE5)

Town scene (UE5)

Town scene (UE5) with DOF effect

Town scene (UE5) with DOF effect

Village from the demo (UE5)

Village from the demo (UE5)

Another village screenshot from the demo (UE5)

Another village screenshot from the demo (UE5)

Another village screenshot from the demo (UE5)

Another village screenshot from the demo (UE5)

Factory area from the demo (UE5)

Factory area from the demo (UE5)

Forest screenshot from the demo (UE5)

Forest screenshot from the demo (UE5)

Village screenshot (UE5)

Village screenshot (UE5)

A lost bunker from the demo (UE5)

A lost bunker from the demo (UE5)

There was a project we at dezowave had been working on from 2014 to 2018 in Unity engine. (You can find an album in my portfolio called "Fps project (Unity engine)" about that). Later this year we decided to unfreeze the project, but this time we moved all the old assets to Unreal engine. The assets are definitely old, and currently used only for prototyping.

This project is a single player post-apocalyptic game played in a world which is not about nukes and zombies, but about an area which is still a complete – and heavily guarded – mystery. The gameworld is situated in north Russia, and our project is based on fictional events which are related to the real Mayak incident back in the 50's. We imagine Mayak, not as a power plant, but a top secret cold war facility, which was Russia's answer to USA's Area51 which gives the basis of our storyline.

Please note, this is a prototype. The image quality will be improved later on.
We are looking for help to finish a demonstration to kickstart the project! Please contact us if you're interested.