Old Concept (XRay Engine 2)

The engine has no vegetation tools implemented yet, so all the foliage was placed by hand. Grass is not implemented yet.

The engine has no vegetation tools implemented yet, so all the foliage was placed by hand. Grass is not implemented yet.

Postprocessing doesnt look bad now.

Postprocessing doesnt look bad now.

Random scenery.

Random scenery.

This scene is based on an old artwork.

This scene is based on an old artwork.

Random scenery with a ruined uaz.

Random scenery with a ruined uaz.

Bandit camp.

Bandit camp.

Bandit camp

Bandit camp

This area was based on an old drawing.

This area was based on an old drawing.

Swamp. Unfortunately the engine has no water implemented yet, so I used a placeholder 2d plane object with skybox reflection.

Swamp. Unfortunately the engine has no water implemented yet, so I used a placeholder 2d plane object with skybox reflection.

Near the swamp.

Near the swamp.

Arriving to the swamp.

Arriving to the swamp.

Random scenery.

Random scenery.

Camp of the refugees.

Camp of the refugees.

I made this scene for the New Year's greeing card. It was decorated with lights and snow in the end.

I made this scene for the New Year's greeing card. It was decorated with lights and snow in the end.

Tried to make a huge pine forest to check the performance. Vegetation is fast, but as no culling has been implemented yet, the static meshes are the real performance killers.

Tried to make a huge pine forest to check the performance. Vegetation is fast, but as no culling has been implemented yet, the static meshes are the real performance killers.

I created this outdoor scene for a small underground bomb shelter, which was original map in the assets, but with no exterior.

I created this outdoor scene for a small underground bomb shelter, which was original map in the assets, but with no exterior.

Starting area of the new "Bar of Stalkers" level

Starting area of the new "Bar of Stalkers" level

Starting area of the new "Bar of Stalkers" level

Starting area of the new "Bar of Stalkers" level

Starting area of the new Bar level, with sunset sky. Based on old artwork

Starting area of the new Bar level, with sunset sky. Based on old artwork

Birds-eye view of the new bar. The layout of the map is based on old artwork

Birds-eye view of the new bar. The layout of the map is based on old artwork

This wasnt based on screenshots, but I read there was supposed to be a radio tower level, so I made one with the available assets.

This wasnt based on screenshots, but I read there was supposed to be a radio tower level, so I made one with the available assets.

Radio tower base

Radio tower base

Radio tower base

Radio tower base

Radio tower base

Radio tower base

Radio tower base

Radio tower base

Near the water tower

Near the water tower

Water tower from old artwork

Water tower from old artwork

Near the harvesters

Near the harvesters

Rusty bus

Rusty bus

Farms near the rusty bus

Farms near the rusty bus

Bunker near the woods

Bunker near the woods

Rusty bus

Rusty bus

Laboratory set

Laboratory set

Laboratory set

Laboratory set

Refugee camp

Refugee camp

Near the refugee camp

Near the refugee camp

At the swamps

At the swamps

This level was based on an old artwork too (radioactive collector), where you need to pass thru a river to reach the perimeter. We will try to recreate that.

This level was based on an old artwork too (radioactive collector), where you need to pass thru a river to reach the perimeter. We will try to recreate that.

Radioactive collector area, based on artworks

Radioactive collector area, based on artworks

Radioactive collector area, based on artworks

Radioactive collector area, based on artworks

Near the woods

Near the woods

Stalker camp

Stalker camp

Underground entrance

Underground entrance

Just a test scene

Just a test scene

Crashed helicopter

Crashed helicopter

Random night scene

Random night scene

Stalker's garden level

Stalker's garden level

Old stalker's bar

Old stalker's bar

Near the woods (to the refugees camp)

Near the woods (to the refugees camp)

Random checkpoint area

Random checkpoint area

Train station near the mines

Train station near the mines

Sniper spot at the mines

Sniper spot at the mines

Boss's room (made it based on old artwork)

Boss's room (made it based on old artwork)

Sentry post in the mines

Sentry post in the mines

Pig mutant test. The mutant was modeled based on an old artwork. The level is just a generic outdoor area.

Pig mutant test. The mutant was modeled based on an old artwork. The level is just a generic outdoor area.

Scientists camp

Scientists camp

Scientists camp

Scientists camp

Scientists camp

Scientists camp

Fuel station

Fuel station

Random village scene

Random village scene

I was contacted by a modder team called [TCC2] in mid 2020, because they officially got access to some old resources of a cancelled stalker game from 2011. They needed a level designer, environment artist, so they asked me to help them make levels with the available assets on that old half-finished engine. It was challening, so I quickly jumped into the project and at the moment it seems like this all will become a free to play mod project called STALKER 2 Old Concept. The original assets contained only 3 officially made maps, since then I made ~30 small and a few bigger scenes. I used old official and fanmade artworks to create these new levels. My job was (and still is) to make these new levels as accurate as possible to the old artworks.

The engine is not ready, thus my hands are tied when talking about environment design, but I'm doing my best with all that is available at the moment.

Most of the assets in this project are property of GSC Gameworld and Vostok Games (they worked on this title before it was cancelled by GSC Gameworld). This project is a non commercial and has no relation to the relaunched and upcoming official S.T.A.L.K.E.R. 2 game by GSC Gameworld. Some assets are own made, but they are also based on old official or fanmade artworks.