Lost Alpha (XRay engine 1.4)

Swamp scene

Swamp scene

A prototype version of Duga radar location, which was -unfortunately- never finished.

A prototype version of Duga radar location, which was -unfortunately- never finished.

Anomaly tree, which grabs the objects nearby.

Anomaly tree, which grabs the objects nearby.

Another shot of the prototype location: Duga radar.

Another shot of the prototype location: Duga radar.

Redesigned rookie village (models were made by our modelers)

Redesigned rookie village (models were made by our modelers)

Lost Alpha on X-Ray Engine (GSC Gameworld) was my first "big project" which almost became a commercial title, in the end, it remained a free to play standalone game in the S.T.A.L.K.E.R. universe. I was responsible for level design, environment design, lighting in this project. I could upload 1000+ shots of my designs, but I think these selected ones will represent how the zone should look like in my imagination.